Saturday, 28 April 2012

Translation Experiments - final piece development - MassFX test

Here is my first test in 3DS Max using massfx. I found this quite complicated at first, as I am not used to using 3DS Max for anything other than animating. After understanding how to make the balls fall and bounce how I wanted, I couldn't then make them roll away or animate them at the parts I needed to. So, the only practical way to create my final piece will probably be through using the particle system in 3DS Max.

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