This is the first test using the particle system in 3dsmax. It is exactly the kind of look I wish to achieve, with random amounts of balls falling and rolling away at each stage, using the sound I imported as a reference so that I know which frames they need to fall on. I found the process in creating this very complicated at first but having repeated certain steps numerous times, it soon became quite simple. After this test I am happy to use the particle system in 3dsmax to create my final piece.
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