Saturday, 5 May 2012

Translation - final piece development

After the previous experiment, I began making my final piece using the particle system in 3dsmax.  Below are screen shots of the particle view in 3dsmax along with the particle flow source in the viewport. As I wanted more than one ball to fall at each part, I realised I had to copy the pf source and all its attributes every time for how ever many I wanted to fall at each part.  I could change the amount I wanted to fall in the particle view, however, they fell and hit the ground in a cluster rather than spread out, which I didn't want. So, the only way to achieve the desired outcome was to copy a pf source for ever single ball. This became very tedious. As you can see from the screen shots below, I had over 30 particle flow sources which slowed the whole process down considerably, to the point where I couldn't even scrub the timeline.  When I did my previous experiment, everything seemed to work fine, but this was probably because it was only an experiment and therefore not as long as a final piece.  So, after my computer died on me many times, I decided it would be much simpler to just have one ball fall at each stage to speed the process up and limit the amount of pf sources.  It would also be easier in terms of putting sound effects of falling marbles in, as I would only have to concentrate on one ball at each stage.  I also decided to make my final piece in 2 files to help limit the chance of it crashing again.



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